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The High on Tales Method

From training need to finished course. One team, zero hand-offs. Weeks, not quarters.

The Method

A proven 3-step process.

Every project follows the same rigorous flow. That’s why the results stay consistent across sectors and scale.

01
Discovery

We learn your business

We don’t start with “what content should we create?” We start with “what should people be able to do that they can’t today?”

  • Stakeholder & SME interviews
  • Job-task & competency analysis
  • Root-cause: training vs. other gaps
Week 1
02
Design

We design for impact

With the gap mapped, every interaction is designed around real-world scenarios using evidence-based instructional design.

  • Performance-aligned objectives
  • Scenario-based interactions
  • Prototype + style frame sign-off
Week 2–3
03
Deliver

We build & deliver

One integrated team builds it, ships it to your LMS, and measures what matters - behaviour change on the job, not just a completion tick.

  • 2D/3D animation, interactive sims, SCORM/xAPI
  • LMS integration, mobile-responsive, multilingual
  • L3/L4 measurement at 30/60/90 days
Week 4–8
Why teams choose us

Speed is our edge. Not our shortcut.

Custom eLearning is slow when it crawls through a chain of vendors. We removed the chain, not the craft.

Elsewhere

The multi-vendor chain

  • An ID agency writes, then briefs an animation studio
  • Voice-over and video come from a third vendor
  • A fourth team packages SCORM for the LMS
  • Every hand-off adds briefing, revision loops and drift
Typical result: 4 to 6 months per course
High on Tales

One team under one roof

  • Strategists, writers, animators, developers and QA in one pod
  • Design and production run in parallel tracks, not in sequence
  • Reviews turned around in 24 hours, not weeks
  • Proven at scale: a 500-course government programme and 2,500+ learning hours shipped
About 8 weeks. Fast-track in 6.
Built on science

Two frameworks behind every course

One shapes how we design the learning. The other proves it actually worked.

How we design

Merrill’s First Principles

  1. 1
    Problem-centredEvery module is built around a real problem learners must solve - not abstract content.
  2. 2
    ActivationWe connect new skills to what learners already know, so it sticks faster.
  3. 3
    DemonstrationVideo, animation, and interaction show exactly how the task is done.
  4. 4
    ApplicationLearners practise in realistic scenarios with immediate, useful feedback.
How we measure

Kirkpatrick’s Four Levels

  1. 1
    ReactionDid they engage? We track satisfaction and completion signals.
  2. 2
    LearningDid they learn? Assessments and knowledge checks confirm competency.
  3. 3
    BehaviourDid they apply it? We measure on-the-job change at 30/60/90 days.
  4. 4
    ResultsDid it move the business? We tie learning to real KPIs and ROI.
Typical timeline

How long does it take?

A standard full-course engagement runs about 8 weeks from kickoff to launch. Need it sooner? A dedicated fast-track pod runs everything in parallel and delivers in 6.

Week 1
Discovery & analysis Interviews, job-task analysis, competency mapping, needs assessment.
Weeks 2–3
Design & planning Learning architecture, storyboards, interaction design, content outline.
Weeks 4–6
Development & production Animation, video, interactive modules, assessments, LMS integration.
Week 7
QA & iteration Cross-device testing and revisions based on your feedback.
Week 8
Launch & handover Deployment, user support, monitoring, and quick fixes.
Ongoing
Measurement & optimisation Analytics, engagement tracking, and content updates over time.

Timelines by project type

1–2 wks
Microlearning modules Smaller, focused scope
2–3 wks
Explainer videos Per video, script to final
6 wks
Fast-track full course Dedicated pod, parallel tracks
10–14 wks
Full curriculum 4–6 connected modules
+2–3 wks
Simulation-heavy builds Branching & gamification
+1–2 wks
Multilingual rollout Localisation & regional
Why it works

One team, zero hand-offs

Unlike vendor chains, your project stays with one dedicated team from discovery to launch.

Learning strategists

Map performance gaps and design learning architectures that drive real behaviour change.

Multimedia creators

2D/3D animators, video editors, and motion designers who make learning engaging.

Developers

HTML5, SCORM, xAPI, and LMS integration specialists who ship clean builds.

QA & testing

Rigorous testing across browsers, devices, and every major LMS platform.

Ready to See Our Process in Action?

Book a 15-minute call with our strategists. We'll walk through how this methodology works for your specific training challenge.

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