The High on Tales Method
From training need to finished course. One team, zero hand-offs. Weeks, not quarters.
A proven 3-step process.
Every project follows the same rigorous flow. That’s why the results stay consistent across sectors and scale.
We learn your business
We don’t start with “what content should we create?” We start with “what should people be able to do that they can’t today?”
- Stakeholder & SME interviews
- Job-task & competency analysis
- Root-cause: training vs. other gaps
We design for impact
With the gap mapped, every interaction is designed around real-world scenarios using evidence-based instructional design.
- Performance-aligned objectives
- Scenario-based interactions
- Prototype + style frame sign-off
We build & deliver
One integrated team builds it, ships it to your LMS, and measures what matters - behaviour change on the job, not just a completion tick.
- 2D/3D animation, interactive sims, SCORM/xAPI
- LMS integration, mobile-responsive, multilingual
- L3/L4 measurement at 30/60/90 days
Speed is our edge. Not our shortcut.
Custom eLearning is slow when it crawls through a chain of vendors. We removed the chain, not the craft.
The multi-vendor chain
- An ID agency writes, then briefs an animation studio
- Voice-over and video come from a third vendor
- A fourth team packages SCORM for the LMS
- Every hand-off adds briefing, revision loops and drift
One team under one roof
- Strategists, writers, animators, developers and QA in one pod
- Design and production run in parallel tracks, not in sequence
- Reviews turned around in 24 hours, not weeks
- Proven at scale: a 500-course government programme and 2,500+ learning hours shipped
Two frameworks behind every course
One shapes how we design the learning. The other proves it actually worked.
Merrill’s First Principles
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1
Problem-centredEvery module is built around a real problem learners must solve - not abstract content.
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2
ActivationWe connect new skills to what learners already know, so it sticks faster.
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3
DemonstrationVideo, animation, and interaction show exactly how the task is done.
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4
ApplicationLearners practise in realistic scenarios with immediate, useful feedback.
Kirkpatrick’s Four Levels
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1
ReactionDid they engage? We track satisfaction and completion signals.
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2
LearningDid they learn? Assessments and knowledge checks confirm competency.
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3
BehaviourDid they apply it? We measure on-the-job change at 30/60/90 days.
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4
ResultsDid it move the business? We tie learning to real KPIs and ROI.
How long does it take?
A standard full-course engagement runs about 8 weeks from kickoff to launch. Need it sooner? A dedicated fast-track pod runs everything in parallel and delivers in 6.
Timelines by project type
One team, zero hand-offs
Unlike vendor chains, your project stays with one dedicated team from discovery to launch.
Learning strategists
Map performance gaps and design learning architectures that drive real behaviour change.
Multimedia creators
2D/3D animators, video editors, and motion designers who make learning engaging.
Developers
HTML5, SCORM, xAPI, and LMS integration specialists who ship clean builds.
QA & testing
Rigorous testing across browsers, devices, and every major LMS platform.
Ready to See Our Process in Action?
Book a 15-minute call with our strategists. We'll walk through how this methodology works for your specific training challenge.
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